tool-details

Multimedia Creation, Assessment; Free Limited Use, Paid Subscription; Constructivism.
Ease of Use: ★ ★ ★ ★ ☆ 4.0


PlayPosit is an interactive video tool that allows instructors to layer their own custom lesson (quiz questions, text prompts, images, etc.) over video content. Using video from YouTube, Kaltura or other sources, instructors can add images, text, or a variety of quiz questions, share the lesson with their students for completion, and then monitor student activity and engagement through the analytics collected by the platform.

PlayPosit also allows instructors to incorporate feedback and can be an excellent platform for formative assessment.

PlayPosit, Inc. (Founded in 2012)
Website: https://www.playposit.com
Basic: Free;
Pro: $144/yr

(Last updated: April 2019)
*Please note that the prices are subject to change.
To get started with the tool:
If you want to enhance the quality of your instructional video, control or sequence the pace of your instruction, and assess your students in a meaningful way, you might want to customize your video content with embedded, timestamped questions and activities using PlayPosit.

Its browser interface includes an extensive video search feature, video editing and a variety of interactive tools including video crop, multiple choice, free response, reflective pause, check all that apply, skip segment, link to URL, fill in the blank, and polling. It supports captions as well. Overall, PlayPosit helps you to create interactive lessons that can be personalized to a student’s learning style and interests.






PlayPosit Basic account owner has access to a gradebook of aggregated analytics including: individual learner’s score, average score for the class, the amount of time the learner spends on the bulb, the learner’s progress on the bulb (e.g. whether the learner has completed the bulb or he’s still in progress), the number of times learners have retried bulbs. Views and responses metrics for the video allow you to gather the number of learners who have attempted the lesson and the number of times a bulb has been viewed.

PlayPosit premium analytics include aggregate data on class performance, individual learner responses (whether a response was correct, incorrect, or needs to be graded), and time spends per question and video.
Title: Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness

This Article by Zhang, Zhou, Briggs, and Nunamaker(2006) assesses the impact of interactive video on learning effectiveness. Results of the experiment showed that the value of video for learning effectiveness was contingent upon the provision of interactivity. Students in the e-learning environment that provided interactive video achieved significantly better learning performance and a higher level of learner satisfaction than those in other settings, such as the setting with non-interactive video, without video, and the traditional classroom environment.
PlayPosit is currently not accessible to users of assistive technology or has not yet been reviewed fully for accessibility.

1. PlayPosit is not fully accessible to instructors using screen readers. The process of creating a bulb is completely inaccessible; the button to insert a new question can only be accessed via mouse or cursor. The discussion question is not fully accessible, and should not be used in courses in which a screen reader user is enrolled. Additionally, using the rich text editor should not be required of students (to insert images, create equations, etc.) because it is not consistently accessible to screen readers.

2. Users can mute and unmute the player, but cannot change player volume incrementally.

3. Many items do not meet minimum WCAG contrast requirements. Certain functions require hovering in a specific line to access menu items, which may cause difficulty for individuals with mobility impairments or those using screen magnifiers.

Reference:

  • Zhang, D., Zhou, L., Briggs, R. O., & Nunamaker, J. F. (2006). Instructional video in e-learning: Assessing the impact of interactive video on learning effectiveness. Information & Management,43(1), 15-27. doi:10.1016/j.im.2005.01.004

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